![]() ![]() Let me double kill and choose my target (like in Nightfall) instead of automatically choosing one for me! I don't want the game to do everything for me as I watch. Even Aragami 1 was better in terms of abilities, since in that game every ability felt unique in its own way. I never changed my approach because the game offers you only around 5 interesting items you might end up having fun with. You have around 20 abilities and 3/4 are passive abilities that automatically happen or are simple boosted stats. You have around 10 unique items and 30 variations of them. ![]() How can I take this seriously, especially after Aragami Nightfall that had the SAME problem? Are you just lazy when it comes to facial animations, Lince Works?Īragami 2's biggest flaw (the quantity) is also noticeable when it comes to abilities and items. They talk without any movement and don't even express emotions. I also want to mention that the 2 only characters who show their faces have no face animation. I can't grow attached to characters if there is a story mission every 4 hours. The villains showed up at the 15 hour mark, but never are they a real threat. You never grow attached to the characters, even though the game tries to, but I can't remember most names. Out of 51 missions maybe 12 of them are story related, most of the time you just collect stuff, the leader says "good job" and the next supply mission starts. Rarely are they truly useful and not some words in a text box. The game always mentions that a war is going on and that your mates are helping you, but everything happens off-screen. The characters in this game are nothing more than just a bunch of 3D models with no soul. I don't think you need to make a direct continuation, but disregarding everything we know about Aragami and then mentioning a clan from Aragami 1 is confusing and makes no sense. The Nisshoku are mentioned once and never again. The story basically dumps on established facts and rules of the Aragami universe. Enemy variety only gets fixed in the late game. Swinging your sword and instant kills are on the same button too, so if an enemy is suddenly out of reach you might end up attacking nothing and the enemy spots you. You easily get overwhelmed and end up realizing that it isn't worth to fight in this game, it just drags everything down. Now don't get me wrong, implementing a fighting system is a nice idea! However, this fighting system only works against 1-2 enemies. It's just parry a few times and then you get a few hits until the enemy dies. The fighting system is a joke, sadly I expected it. How come Aragami 1 has a more modern approach than Aragami 2? This is terribly frustrating, especially when you consider that nowadays lives are considered old game design. There's a good chance that you try to finish a mission and then suddenly there's a boss, so you end up dying and have to redo the COMPLETE mission. The worst parts of this semi-open world is the removal of checkpoints. I prefer Aragami 1's linear approach, each chapter had a different level with multiple parts to it, this way I was able to enjoy each chapter way more by beating them with different rules. It's just supply mission after supply mission. The game is 51 missions long and at some point you don't see anything new. I understand that the budget for making multiple worlds isn't there, but keep it within the budget. Furthermore, this semi-open world comes with the flaw that they're forced to reuse the map again and again and again. This semi-open world isn't memorable, most of the time you know where you are when you're in the level. Most parts of the map have multiple districts, which is why you only see them combined later. Cosmetics and color settings are nice tho.Īragami 2 is semi-open world, meaning that it isn't as linear as Aragami 1. They got rid of the proper teleportation + making shadows and instead of encouraging active exploration you end up having a level system that you won't be able to finish 'til the end of the game. I think the story is far worse in this one, the combat is very clunky, the game is unpolished and too long.Īragami 1's unique design of putting the UI on the character is missing, its very cool looking stealth kills are mostly sped up or missing, but it doesn't feel as cool, because the Aragami just teleports its sword back into the sword holder thingy. The aesthetic is still the same, but everything else has been changed, even though some things didn't have to be deleted. Aragami 2 throws away established lore of this universe, but is in its core still a stealth game. I preferred Aragami 1 in almost every aspect to be real with you. Now how should I begin? Aragami 2 is definetly nothing close to Aragami 1. Aragami 2 is basically built on the concept of quantity before quality, it's a long game, yes, but you will feel like you've seen everything within the first 10 hours. ![]()
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